I've been meditating for over a month (in-game) now and it STILL doesn't update. Thankfully, our witcher is much wiser than that. To make the ghost reappear, meditate for a little over a full day.
Yes, if you want to free Ulle from his eternal torture, you must allow him to win your bout. All that's left now is to collect your reward from Gunnar and Lydrik, 15 Crowns plus an additional 20 if you return a few days later.
Visit our corporate site. © Receive news and offers from our other brands? The northern portion of the isle is home to a famed arena where local warriors test their strength in no-holds-barred bouts. With his dying breath, the Jarl cursed Ulle to forever haunt the arena as a ghost who can never win a fight. Spikeroog will surely please lovers of the martial arts. He knows the names of more Japanese game devs than his own neighbors, and has a way better knowledge of the game industry at large than anything going on in "real" current events. 265 comments. Witcher Wiki is a Fandom Gaming Community. Obviously, you will need to have progressed in the story to the point where you can travel to Skellige, but should also be at least around level 15 to make this quest manageable. 10.7k. There is actually an East Frisian Island with the similar name Spiekeroog. Ulle is incredibly bored of losing fights and always reappearing in the arena just days after being vanquished. Refusing to fight him doesn’t accomplish anything either. The Witcher wiki now has a light themed alternative for the wiki skin. Visiting the southern portions of the isle should be reserved only for extremely experienced travelers, for they are completely wild, inhospitable and deprived of all human settlements. Spikeroog will surely please lovers of the martial arts. There's no trick to defeating this ghost. However, beating Ulle will only continue the cycle. Please deactivate your ad blocker in order to see our subscription offer. Gunnar and Lydrik say they’ll pay you twice; once for getting rid of Ulle, and when the arena is back up and running, for completing the mission. That’s it for Master of the Arena! This simple solution indirectly serves as a funny commentary about the Viking-like Skellige culture: Their warriors are so hellbent on gaining honor and glory in battle that no one ever thought to just let Ulle win for once. On Skellige, you need to first sail or fast travel over to the island of Spikeroog and into the town of Svorlag on the far Western side of the map. You won't find any merchants in the village. Please refresh the page and try again. The guard tower is right above the arena, so you won’t have to go far to find the wraith. Thank you for signing up to GamesRadar+. Ulle's ghost has haunted the arena ever since.
https://witcher.gamepedia.com/Spikeroog?oldid=342781. "Return to the Spikeroog arena later to collect..." Good Lord, how bloody long is "later"? What you need to do instead is allow Ulle to finally achieve a victory. There was a problem. Hop over the wooden fence to talk to the weary Ulle, who’ll unenthusiastically challenge you to battle – he’s definitely not your typical ghost!
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